'The Year Zero game consisted of an expansive series of websites, phone numbers, e-mails, videos, MP3s, murals, and other media that expanded upon the fictional storyline of the album. Each new piece of media contained various hints and clues to discover the next, relying on fan participation to discover each new facet of the expanding game. Rolling Stone described the fan involvement in this promotion as the "marketing team's dream".[10] Reznor, however, argued that "marketing" was an inaccurate description of the game, and that it was "not some kind of gimmick to get you to buy a record – it IS the art form" '
The promotion of Nine Inch Nails album Year Zero from 2007, is pretty interesting for a few different reasons. Firstly the album was a concept album criticizing the contemporary policies of the US government by presenting within the album a vision of 2022.
Year Zero was made into a larger, bigger project then just an album, it created a alternate reality game, where any fan was invited to become involved by the band leaving USB sticks in random area's at gigs across the world. on these USB sticks where a number of things, voice recordings, artwork, MP3 tracks, artwork, murals and number of messages which together created something bigger, later leading to hidden websites created by the band's marketing team.
NIN mural found in Shoreditch, created by painting onto plywood, then onto a billboard.
Poster found under a bridge on Old Street, opposite the above billboard.
Renzor, the bands frontman on the concept - 'The USB drive was simply a mechanism of leaking the music and data we wanted out there. The medium of the CD is outdated and irrelevant. It's really painfully obvious what people want – DRM-free music they can do what they want with. If the greedy record industry would embrace that concept I truly think people would pay for music and consume more of it.'